Thursday, September 5, 2013

Patch Review (9/3/13) - Orion and Gameplay Changes


I'm a few days late with the Patch Review, but I wanted to log enough time to talk about the changes from an informed point of view.  After a few hours, I've gotten used to the changes and am back to scoring high on the boards.  So what changed?  Check out the full patch notes here.  All in all, I feel that MWO is moving forward in the right direction with every patch.

Content
  • The new Orion hero mech, Protector, is available.  
  • Trial mechs have changed.  New pilots take notice.
Gameplay
  • SRM cooldowns were very much needed.  Now you can fire faster, making builds using these as main weapons even nastier.  Just watch the heat!
  • PPC's no longer do damage at ranges under 90m.  This is also a great change - I hate being right up on an Awesome and getting killed by their PPC's.  Heat generation from PPC weapons is way up, and the projectile flies slower.  You'll have to adjust your rate of fire and aim.
  • Gauss changes make you hone in on the intended role of the weapon.  They are much less effective against smaller mechs, and now is the premier sniper weapon.  You really need to take time to line up the shot now.  It takes some getting used to, but adding new ways to interact with weaponry is a good thing.
  • Advanced Zoom has been changed to a higher resolution.  Much better, now the device is actually worth all the GXP and C-Bills you'll drop on it.  Recommended for PPC / Sniper builds.
  • You can see more in 3rd Person now.  Not that much, but a little bit more of your own mech.  Doesn't really impact gameplay, but it's pretty.
Lots of weapon twerks this time.  I'm fairly satisfied with this patch, and pleased we can expect more Orions later this month.  I also am experiencing better client performance with this patch - is it just me? 


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