Friday, October 16, 2015

Ad Extremis Militarum


The End is Nigh

Greetings.

Tonight, in just a few hours, W4RG will be dissolved as a unit.  I wanted to take the time to give us a proper send-off, so elected to make this last post as a capstone to our achievements together.  Most of the other network areas will go offline, but this will remain here for some time.

Over the past two and a half years, I have had the privilege of doing battle alongside some of the finest MechWarriors the Inner Sphere has ever produced.  Every single one of you was part of my life, whether you realize it or not.  This was a labor of love for me and I have no regrets, save the drama that always precipitates this sort of event.  I am happy to have met each and every single one of you.

However, for me this has demanded more and more of my attention over time.  That translates to emotional investment, and I am a passionate person.  We have always prided ourselves on paying more attention to each individual member than most units do, and for a good long while I had adequate help in administering guidance to our community.  With most of our current members unwilling or unable to aid in the direction of the unit, we are not able to keep up with our standards of excellence.

This has been going on for a long time.  Today, however - I do not cast any blame except on myself.  If I had worked longer, harder, perhaps something would still be standing today.  Perhaps.

In either case, my own growing family and business is demanding more attention.  I can no longer devote the amount of energy I have to this endeavor, for the constant churn and drama renders it unnecessary, and mostly likely unhealthy for my body, mind and spirit - not to mention interpersonal relationships that are tested as my unit demanded my attention every single day (except Sunday).  I'm not complaining about that, it was great to be needed.

So it is that tonight, in a few hours time, I will retire from MWO.  The great wealth of things I learned while serving as commander will enrich and embolden me throughout my life.  Thus it is with great regret that my last act as Zvolimir the Blackhand will be to dissolve the unit.

In the end, I feel as if the unit can be put down knowing that by and large, it's commander stood by their principles, guidelines and the advice of the Command Staff (when that was a thing).  Wherever you go from here, take a piece of this with you whatever that may be.  We did good here, boys - for a long time.  Longer than most.

Thank you for the honor of allowing me to serve with you as your commander as long as I did.  I will remember this experience for the rest of my life, and I cannot express enough gratitude to the unit for that.  It is I who am in your debt.

Farewell, from Zvolimir Grebenschikov...sometimes called the Blackhand.

Good night, and Good Hunting, Gatekeepers!



Wednesday, October 14, 2015

The Hammer Swings

Today's very interesting story was penned by our own Jochi Kondur a few months back.  Check out his YouTube here!

29 May 3052
1530 PVST
A strange calm descended as he powered down his Huginn.  The slight tremors caused by the adrenaline-based battle stim ebbed gently away and Jochi took the moment to mediate.  Unlike other mechwarriors who become addicted to battle stims containing various cocktails of psycho-stimulants and opiates, Jochi relied on a non-addictive synthetic stim replicated from his own adrenaline sample.


He gingerly balanced himself on top of his one-legged Raven to look over the rim of the caldera.  The Peregrine Medevac VTOL had landed and its paramedics were attending to the Urbanmech pilot who ejected.  As his eyes glanced over the legless remains of the heavily modified Urbanmech, he scoffed at the Draconis Combine crest alongside the emblem of the Tikonov Liao unit.  Well, at least they had not gone over to the Steiners and the Tikonov Republican Guards, he thought.

Jochi could see the second Peregrine Transport VOTL coming in a bit too hot and quickly ran for cover.  Damn if he is killed by this crash-prone lemon from Blackwell having survived the duel.  Through the dust, he made out a familiar figure, he was soon in a bear-like embrace of his friend Vasily. 

“Baxter will get your Huginn sorted out, he promised Zvolimir the Blackhand that you’ll leave Menke with a brand new Raven and he keeps his promise.” said Vasily.


THE DAY BEFORE
28 May 3052
1700 PVST

Jochi’s eyes met familiar faces but the once friendly townsfolk averted eye contact and scurried away as he led the prisoner transport detail through the backstreets of his hometown, Menke.  Chancellor Romano Liao had ordered the ancient and obscure execution method of 凌遲 for the prisoner’s crime of high treason.  Originally scheduled to take place on Sian, the McCarron clan had spent great expense and called in many favors to move the execution to Menke instead.  Baxter had tasked Jochi to select the public execution site, it was to be a public place but secluded enough such that only the most determined and resourceful press member would be able to locate it.  As the execution crew rushed to set up in the fading light, he saw the guards hastily administer massive amounts of opium to the prisoner, no doubt also an arrangement by the McCarron clan for their disgraced kin.

Jochi’s attention was soon drawn to the perimeter of the execution site.  A commotion had broken out between the guards and several off-worlders.  A grizzled veteran mechwarrior wearing a curious mix of a Draconis Combine crest alongside the emblem of a Tikonov Liao unit on his jacket voiced his insistence of the prisoner’s innocence.  Zhong-Shao Blackhand had warned Jochi to be on the look out for any suspicious characters and especially off-worlders who would plot to stop the execution.  He quickly made a recording of the curious veteran’s rant for the Maskirovka but was discovered. 

“Hey you there” shouted the veteran, “why were you recording?”

 “This recording will be sent for Maskirovka archival," Jochi barked back.  The veteran took offense at the young mechwarrior’s impunity and retorted “Next time I see you on the field, we're dueling.”                   

Uncharacteristically, Jochi replied to the grizzle veteran.  “We will duel after the execution is concluded.”  Perhaps he was more affected by PTSD or Post Tukayyid Stress Disorder than he was led to believe.


AFTERMATH OF TUKAYYID
27 May 3052
1900 PVST

Jochi and his 'Mech Tech team had been left behind on Tukayyid to make field repairs on salvageable mechs before they were shipped out to Purvo.  The monotony of their work was interrupted by the breaking news of sweeping arrests of mechwarriors from across all the Great Houses for high treason.  Jochi was queuing to enter the field mess hall when a strangely familiar voice said, “Jochi Kondur, you are wanted by Marcus Baxter”. 

Turning around he met the eyes of Aila, aide to his former CO who handed him his orders.  Jochi’s eyes widen as he read the order.  “Her Celestial Wisdom, Romano Liao orders Sang-Wei Jochi Kondur of the Gatekeeper Battalion to the Celestial Capital Sian and await further orders for the transport of a prisoner to Menke.”

“HE IS A GATEKEEPER!” hissed the woman angrily.  Baxter had to physically restrain the woman, apparently named Cat. 

“Her Celestial Wisdom, Romano Liao trusts the loyalty of the Gatekeepers and he is a friend to the McCarrons.  The McCarrons spent considerable resources to secure the prisoner’s transport to Menke or would you like your friend to remain in Sian for her execution?” asked Baxter.  The woman stormed back to her Nightshade Passenger VTOL.

“Zvolimir was quite insistent on getting you a new Raven as part of the deal to release you for the prisoner transport duty, is there a reason for that?” asked Baxter. 

Jochi thought back sheepishly to the accidental friendly fire incident caused by his piloting mistake on Tukayyid and replied, “Oh I don’t know, maybe he likes me.” 

Baxter cocked his head at the reply and said “I have a Huginn waiting for you on base, courtesy of the McCarrons from Archibald’s estate."



Monday, October 12, 2015

[W4RG] Color Coordination

[W4RG] has two sets of official colors.  These are "set" colors and are meant to be displayed together.  It does not matter which set you choose to use, and largely depends on your stance on skub.

PRO-SKUB
Black and Green, in any combination.  Black is usually (but not always) predominant, and sometimes a solid black is displayed.  A third color can be displayed but should be tertiary.

Corresponding MechWarrior Online Colors:  Camo Black (Camo Greys) and Mica (Limes).

ANTI-SKUB
Grey and Red, in any combination.  Grey is usually (but not always) predominant, but solid colors are sometimes displayed.  White is used as a tertiary color, particularly with grey schemes.

Corresponding MechWarrior Online Colors:  Camo Grey (Camo Grey), Any Red or White.

For more information on Skub, see the diagram below.


Thursday, October 8, 2015

MechWarrior Online Tactical Manual


Greetings, Gatekeepers!

Moving into the third year of our operation, we are seeing many updates to MechWarrior Online as a whole.  There have been numerous changes not only to the game, but to our organizational policies.  These changes have prompted a new presentation to cover the important information we continue to use in practicality on MWO.

We have revised our Tactical Guide to it's most basic elements to reflect the changes, both to the game and to the unit.  The new tutorial guides in MWO provide a lot of the things the certification & qualification programs used to provide, so there is no further use for extraneous material.  Many of the other elements of previous doctrine are out of date as well, so below is the comprehensive condensation of all our previous certifications.


Battlemech Designations
  • Equipment Guidelines
    • No XL engines except in Scout Battlemechs
    • All Battlemechs must be capable of a speed of 60km.
    • Artillery / Air Strikes should be carried on 75% of the unit.
    • UAV Drones should be considered secondary consumable.
    • Cool Shot Only battlemechs are allowed but should be deployed sparingly - check with Drop Commander.
  • Line
    • Heavy or Assault Battlemech
    • Direct Fire Expressed Range of 400m
  • Scout
    • Light or Medium Battlemech
    • Minimum Speed 100km
  • Support
    • Any Class Battlemech
    • Escort, Close Support, Electronic Warfare or Hunter-Killers fit into this category.
  • Artillery
    • Any Class Battlemech
    • Main Weapon Systems are LRM Racks.
  • Invalid
    • A Battlemech that fails to meet these requirements is Invalid.
    • Invalid Battlemechs are subject to ridicule.
This categorization replaces all previously endorsed organizations.  Battlegroups should endeavor to build specialist lances with mission objectives in mind.  In addition, there is no longer a "preferred" battlemechs list.


Order Calls & Discipline

Phonetic Call Signs

These call signs are used to properly coordinate attacks against focus-fire targets, as well as many other battlefield tasks.  Identifying targets quickly and maintaining spatial awareness is critical.  Use the following alphabetical list to signal the position of enemy assets.

Correct nomenclature (or reasonable facsimile) should be used at all times, especially by officers.  The training we will provide will be group maneuvers, and using these callsigns is the number one way that is accomplished.

All Order Calls to be implemented by the battalion are listed and cursorily explained below.  All Gatekeepers will be trained in these, and all Command Staff will issue orders using these expressions.  Time will be greatly saved, as the commander can organize the map strategy without spending too much time explaining why he is issuing the orders.  Gatekeepers should immediately obey all order calls given by the Drop Commander, and with our fantastic discipline and drill method, these will all become second nature.

You are already familiar with the maneuvers and principles behind this list of commands, so don't feel intimidated by the number of calls.  The real challenge will be mastering the syntax of some of these expressions as a commander.  For most MechWarriors, these are easy to understand as they are pretty much self-explanatory (save for a few cases that are similar in title and execution).  As this method of command is implemented, you will see a dramatic increase in large unit efficiency and focus after just a few short drills.

The calls are organized into six different groups:

Command Calls
These calls are used by the Drop Commander to coordinate the unit's basic actions.
  • Target Call
    • Using the Phonetic Call Signs, the Drop Commander or Spearhead orders the unit to focus fire on an enemy unit.
    • Syntax:  Target (Phonetic)
      • Example:  "Target Alpha!"
  • Grid Call
    • Using the Phonetic Call Signs,  Gatekeepers designate a map section during command or response calls.
    • Syntax:  Grid (Square / Range)
      • Example:  "Company March Grid Charlie-Six!"
      • Example:  "Exploitation, Face Grid Delta-Three to Delta-Five!"
  • Standby
    • Instructs unit to wait until further instruction.
    • Syntax:  (Unit) Standby
      • Example (as Command Call):  "All units, Standby."
      • Example (as Response Call):  "Acknowledged - Standby."
  • Report
    • Instructs unit to use communication channel to convey requested information.
    • Syntax:  (Pilot) Report
      • Example (to Spotter):  "Blackhand, Report location and direction of enemy thrust!"
      • Example (to Exploitation Echelon):  "You guys are getting hammered!  Torturous, Report situation!"
  • Strike Mark
    • Using the Phonetic Call Signs, the Drop Commander or Spearhead orders the unit to place a strike on an enemy unit or area of ground.
    • Syntax:  Strike on (Phonetic) or (Description) (Grid)
      • Example:  "Strike Mark on Alpha!"
      • Example:  "Strike Mark on top of the ridge, Grid Echo-Seven!"
  • Launch UAV
    • Using the Phonetic Call Signs, the Drop Commander or Spearhead orders the unit to place a UAV in a specific grid area.
    • Syntax:  Launch UAV on (Grid)
      • Example:  "Launch UAV on Bravo-Six!"
Attack Movement Calls
This set of calls is used to coordinate and direct unit movement.
  • March
    • The march is the basic order to move and attack.  Gatekeepers are almost always "on attack", and the order to march is synonymous with "attack".
    • Syntax:  (Unit) March (Grid)
      • Example:  "Battalion March Grid Echo-Five!"
  • Halt
    • Commands unit to stop and hold position.  This can be an immediate call for a stop, or can be combined with other commands to designate a halt point for the unit.
    • Syntax (immediate):  (Unit) Halt
      • Example:  "Battalion Halt!"
      • Example:  "Alpha Lance, Halt!"
    • Syntax (designated):  (Unit) Halt at (Grid)
      • Example (issuing new order):  "Attack Echelon, March Grid Bravo-Three and Halt."
      • Example (modifying existing order):  "Exploitation Echelon, Halt at Charlie-Six."
  • Face 
    • Instructs unit to turn to face a grid section and provide covering fire to targets of opportunity while awaiting a target call.
    • Syntax:  (Unit) Face (Direction or Grid)
      • Example:  "Attack Echelon, Face Grid Delta-Seven!"
      • Example:  "Battalion Face North."
Response Calls
These calls are used by any Gatekeeper addressed by the Drop Commander.  Note that usually this will be the only time anyone other than the Drop Commander speaks.
  • Acknowledged (also:  Roger / Copy / Confirmed)
    • When receiving an direct order (one given expressly to you or your unit), provide this response when executing that order.
    • Syntax:  Acknowledgement (optional formality)
      • Example:  "Acknowledged."
      • Example:  "Roger that, Captain."
      • Example:  "Copy that, moving to Grid Alpha-Four."
      • Example:  "Order Confirmed, executing."
  • Affirmative (also:  Affirm.)
    • Reply in the positive.
    • Syntax:  Affirmative
      • Example:  "That's an affirmative."
  • Negative - (also:  Neg.)
    • Reply in the negative.
    • Syntax:  Negative.
      • Example:  "Negative."
      • Example:  "That's a neg, Actual."
  • Strike Down
    • When a strike is activated, the activating Gatekeeper announces the type, along with the target.
    • Syntax:  (Air) Strike Down on (Phonetic) or (Description) (Grid)
      • Example:  "Air Strike Down on Alpha!"
      • Example:  "Strike Down on the ridge!"
  • Enemy Strike
    • When an enemy strike is activated, the responding Gatekeeper announces the presence of the strike marker.
    • Syntax:  Enemy Strike on (Phonetic) or (Description) (Grid)
      • Example:  "Enemy Strike on Archangel!"
      • Example:  "Enemy Strike on the street, Foxtrot-Five!"
  • UAV Away
    • When a UAV is launched from your battlemech, use this call to notify Command.
    • Syntax:  UAV Away (Grid)
      • Example: "UAV Away Bravo-Seven!"
Evasive Action Calls
This set of calls are utilized when the unit is knocked off attack footing by a cunning or disciplined enemy.
  • Wave Off
    • This instructs the unit to seek cover during a march advance and move to another grid to re-engage the same enemy formation.
    • Syntax:  (Unit) Wave Off to (Grid)
      • Example:  "Too many guns!  Wave off to Echo-Five!"
  • Withdraw
    • This instructs the unit to disengage and move to another grid.  The unit should immediately move to the designated area and await further orders.
    • Syntax:  (Unit) Withdraw to (Grid)
      • Example (to critically damaged unit):  "Kulu, Withdraw to Grid Echo-Four."
      • Example:  "All units Withdraw to Grid Bravo-Three!"
Specialist Calls
These calls are used to implement Specialists within the drop unit.  Specialists are battlemechs equipped for certain tasks, and will be detailed further in their own section.  They are included here for the sake of completeness during reference.
  • Jam 
    • Instructs the Jammer to activate Counter Mode on ECM in a designated grid.
    • Syntax:  (Specialist) Jam (Grid)
      • Example:  "Shotokan, Jam Grid Charlie-Six!"
  • Spot 
    • Instructs the Spotter to get eyes-on, either a specific grid or direction.
    • Syntax:  (Specialist) Spot (Grid or Direction)
      • Example:  "Cid, Spot Grid Charlie-Five!"
  • Escort 
    • Instructs a unit to follow, protect and support another friendly unit.
    • Syntax:  (Specialist) Escort (Unit)
      • Example:  "Malpheas, Escort Capmerc!"
  • Spearhead
    • Instructs a unit to take point on the Attack Echelon.  After receiving this order, additional orders will need to be issued to coordinate the echelon's vector and approach.
    • Syntax:  (Specialist) is Spearhead
      • Example:  "Zhang Liao is Spearhead."
Maneuver Calls
This is a set of advanced calls that can be used to exploit numerous battlefield circumstances, resulting in the unit obtaining and retaining combat initiative over the enemy.
  • Reverse Thrust
    • Instructs the entire company to change attack vectors around an obstacle or cover to re-engage the enemy at a weaker point on their line.
    • Syntax:  Reverse Thrust to (Grid)
      • Example:  "Reverse Thrust to Grid Echo-Six!"
  • Encircle 
    • Instructs the company to perform an Encircle Maneuver at a grid call.  The direction of the encirclement is the portion of the circle that is closed last by the Exploitation Echelon.
    • Syntax:  Encircle (Grid) (Direction)
      • Example:  "Encircle Grid Delta-Four East!"
  • Collapse 
    • Instructs the company to disengage current combat and all move to the same grid call.  
    • Syntax:  Collapse to (Grid)
      • Example:  "All lances collapse to Grid Bravo-Four!"
  • Flank 
    • Instructs a unit to perform a flank maneuver on a designated grid call.  The direction called is the side of the company formation to flank from.
    • Syntax:  (Unit) Flank (Grid) (Direction)
      • Example:  "Alpha Lance, Flank Grid Charlie-Three North!"


Putting It Into Practice

Learn and utilize these command calls.  No longer will the Drop Commander need to worry about how to express his commands, and all Gatekeepers will appreciate the time we will gain in an engagement after the order calls are drilled and memorized.  We obviously don't expect you to learn it all at once.  With this codified list of order calls, we'll be able to direct our rage where it will hurt our enemies the most.  Do your best to make the Gatekeepers warmachine the most feared in the Inner Sphere!

    Monday, October 5, 2015

    Operations Schedule

    Greetings, Gatekeepers!

    We have been more active in the last week, thanks in part to the furor going on about Total War!  To remind everyone, we have ongoing "operations" (read:  game nights) helmed by the Gate Captains.  These are specific games at specific times, in other words.

    We encourage everyone to try to make at least one operations night per week, and failing that meet with a Gate Captain or the Marshal and let us know you're still around and gaming with us.  There's a lot of nifty opportunities coming up, and lately (as a good portion of you know) the privileges of membership have been increasing dramatically.  We need to know you're still a part of the team.  There will be another "Great Purge" for Krampustag this year, and the Yuletide will be joyous.

    Currently scheduled operations can be found (strangely) on the Operations page.

    Fully armed and equipped Gatekeepers will be ready for:
    1. MechWarrior Online
    2. Total War
    3. Tribes: Ascend
    4. DC Universe
    More items are being considered, and we're about to enter a new recruitment phase.  So don't just stand there and fret anymore.  It's time to get involved!

    Thursday, October 1, 2015

    Dossier: Callsign Littlefly

    Name:  [REDACTED]
    Rank:  [REDACTED]
    Unit:  Gatekeepers Battalion
    Assignment:  [REDACTED]

    Place of Birth:  Unknown.  DNA analysis show that he is quite likely a member of the Liao family.  Further research required, original samples lost in unrelated laboratory gas explosion.

    Date of Birth:  [REDACTED]

    Physical Description:  A 135 cm rather plain looking young man.  Does have the Liao ethnic coloring and features but on the whole is unremarkable.  No known tattoos or scars.

    Personal Traits:  He is noted for being a "asshole" at times, hard core and by the book, but something else seems to lurk below the surface.

    Family Background:  Boy was found and brought to Sian for audience with the Chancellor after found to be in possession of an Atlas 'mech on [REDACTED], a backwater planet in the [REDACTED] system under unusual circumstances.  Details of the conversation may be found in the [REDACTED].  The end result of which was the Atlas was deemed the property of said boy by (royal edict) and military required to provide transportation of the battlemech to whichever station the boy is assigned.   Another possible link to the Liao family.

    Training:  Soon after that the boy was given officer rank and assigned to warrior house Imarra, specializing in the training and was frequently sent to other Houses as a veteran instructor.

    Mech Preference:  Given his position and the fact that he "owns" an Atlas, he seldom appears to command it, mostly regulating it to some corner.  The boy's true passion appears to be Locusts from which his callsign appears to have come from.  Remarkable incidents include command of a light lance which took down elite FedCom Assault lances, without lost of lives nor mechs, possibly due to his personal in depth knowledge of Atlas mechs.

    Employment Background:  Littlefly has been a member of the CCAF since the interview with the Chancellor.  Starting with warrior house Imarra.  The circumstances of him leaving WHI are unclear, though just before his transfer he was reprimanded by (general or admiral of some sort) for holding a diner party of some sort.  Details are sketchy due to the fact that the general died a few days later due an olive getting caught in his throat and choking him to death.   No signs of foul play were detected.  

    The next location this pilot appeared was with the 286th merc division as an official CCAF representative which is striking because this unit was known to work under [REDACTED].  Several months later due to unrelated incidents the 286th was dissolved as a mercenary unit with leadership members going to the Free Rasalhague Republic, and other pilots scattering throughout the other houses.

    Littlefly next appeared on the fringe of Capellan space with the Gatekeepers.  It is remarkable to note that within an span of months he was moved from recruit status to being the certification officer of this unit in charge of overall training.  No hints of external leverage have been found in association with this rapid promotion cycle.

    Currently Littlefly continues to operate as certification officer in charge of training and has recently been give a competitive unit by the name of Nikita's Club.  The core personal for this unit appear to have been some of the finest pilots in the unit, but again no evidence of tampering has been found.  [Information Unreliable / Out of Date]

    Off-Duty Activities:  Unknown.  It's not that he never leaves base, he's been sighted at various locations over time a notable occasion was the bedroom of the House Marik ambassador to House Davion on New Avalon, but nothing in his military record seems to even suggest and sense of wrong doing.  No reprimand was issued and no other actions as far as we could tell.  Again no evidence of tampering has been found.

    Members of our service have attempted to follow Littlefly on one of excursions away from base but invariably he seems to walk into a crowd and disappear.  He never appears furtive and show no signs of having spotted the tail, but simply is there one moment and gone the next.  We have been instructed to not pursue the matter by leadership, and again no evidence of tampering has been found.
     At this point I feel that there is something going on but leadership has declared that it's a waste of resources.

    With no evidence we are being assigned to an extremely remote location known only as "Siberia".

    Wednesday, September 30, 2015

    [W4RG] Rank System


    Greetings, Gatekeepers!

    The unit's ranks are the over-arching structure that unites all the games we play in.  Rank is for the unit, not for the individual game.  Thus, a member's rank will be reflected in each game that is supported by the Wargate [ONLINE].

    Each rank and the associated privileges and duties are described below.  Duties and privileges are cumulative and / or mutative, such as individual Nameplates received upon each rank promotion / commendation award.  This list may be revised or amended at any time, and notice will be served across the network.


    Rank 1
          Mendicant
    • Entry-level recruit to the unit.
    • No special privileges.
    • This is a probationary period that ends when the Mendicant has secured an advocate among the Veterans or Gate Captains, and is no shorter than one week.  
    • In order to progress to Rank 2, the Mendicant must be involved in at least one active flagship game.

    Rank 2
    Gate Keeper
    • Member-level and the bulk of the unit.
    • Access to Nameplate.
    • Access to Information Nexus.
    • Added to Network Groups (Facebook, Steam, etc.).

    Rank 3
    Veteran Gate Keeper
    • Non-Commissioned Officer rank.
    • Point of Contact with the unit.
    • May add Mendicants to unit.
    • Veteran-status is currently granted under only two circumstances:
      • Joined the unit in 2013.
      • Served on the Command Staff at any point.
        • Veteran-status granted by Command Staff service also grants a Command Star commendation and access to the Command Tower.
      • Special dispensation by the Marshal considering service history to the unit.
    • Only Veterans may be promoted to Gate Captain.

    Rank 4
    Gate Captain
    • Commissioned Officer rank.
    • Event Coordinators and unit authorities.
    • Required to host at least 1 weekly event.
    • Expanded VOIP Controls.
    • Command Staff Meetings / Voting.
    • Inactive Gate Captains who cannot run the required event, or who desire to take a break from the incessant march of command, will be retired to Veteran status with a Command Star.

    Rank 5
    Marshal
    • Network Administrator
    • Overall Management
    • Direct all complaints here.


    Not much has really changed, as all these ranks can be directly related to our old system.  A few things changed, such as adherence to the strict number of each rank that was dictated by Inner Sphere system.  This new system can grow and change with the unit, with much fewer restrictions imposed arbitrarily.

    Good hunting, Gatekeepers!

    Wednesday, September 16, 2015

    WarCast 09/15/15


    Welcome to the newly rebranded WarCast!

    I am aware that this is only the second episode, but we changed the name anyway. Also, this was yesterday. Despite these drawbacks, we are joined by two long serving Gatekeepers to help make sense of all the recent changes.

    Special thanks to everyone involved, and don't forget to check out the groove-tastic outtro track by House of Dog!

    Good Hunting, Gatekeepers!

    Thursday, September 3, 2015

    Transitions and Restructure


    You've Come A Long Way, Gatekeepers

    You may have noticed some strange things afoot at the Circle-K.  A few weeks ago, we announced that the battalion would be undergoing a transformation.  We deliberated on this for quite some time, but finally we had all the opinions and information we needed.  So it is that today (a most auspicious day, if I do say so myself) that we've transformed into an entirely new entity.  Almost the entire network has been changed, and over the next few weeks we'll see even more changes and additions.  However, the groundwork has been laid today - and from today forward we are [W4RG]!

    The slate has been wiped clean, and we'll proceed forward from here.  The Wargate ONLINE is an online gaming club, but you can refer to it as a unit, guild, league - whatever.  As a group, we'll decide and focus on certain games to the extent of others - but we like all games.  We're no longer married to MWO (but we still see it on the weekends), and this departure has breathed life back into our club.

    By now, most of you know that we have decided to focus on MWO and DCUO.  These games will have operations nights, and the calendar in the Operations tab has already been updated.  We will expand the current website beyond where it is today and you'll see some of the other tabs restored.  As well as this, the website Archive and the category tags have been rearranged to allow for an expansion of content within a new framework.

    What else has happened to the network?  All the relevant points have been changed, so let's go over the new network architecture.  Let's go over the major points that occurred today:

    The old Facebook pages will be disposed of later tonight.  However, they have already fallen by the wayside as folks started checking out what we were doing on the network from early this morning.  More changes are incoming with a new slew of updates, so brace yourselves.

    We mean to improve your experience in the club with these modifications, and they have been well received by our player base.We are in high spirits, and are excited about this new phase of our journeys.  Thank you so much for your support.

    Monday, August 31, 2015

    Come Home to Daedalus [P3]

    Greetings, Gatekeepers!  Airanthus' tale of hometown treachery comes to an end today, but check out [P1] and [P2] to get caught up!


    Avery had no idea where he was, what planet, what system or even what side of the Inner Sphere he was on.  With no time to lose, Avery ran outside.  He could see his squadmates fighting, keeping the flanks.  The enemy attacked both sides of the cut off facility.  He only knew the defense drill - fire lance was supposed to keep the rear entrance as the other 4 lances were keeping the front.

    He saw the rest of his lance, two Enforcers and a Spider.  All of them had taken damage already, and one Enforcer was leaving a huge trail of smoke.  First target, he thought.

    Avery moved out.  No one knew his plan, so he moved out of cover - only be given a grim reminder that the enemy of his enemy was not his ally.  He took two shots on his left arm, which fell off immediately costing him his ER large laser.  It was two Hunchbacks one 4g and one 4sp around 400 meters outside the walls of the facility.  Darn, the lasers, missile explosions and autocannon hits threw sparks of molten armor and smoke in the air.

    Avery took cover back inside and kicked a hole on the side wall of the building allowing him to get behind his allies.  The Spider was legged already, and the cockpit canopy was already ready for ejection, but the pilot was still inside.  He looked at the other two enforcers who took some more hits from LRMs.  He took a breath, a very deep one.  Ok, here goes.  Avery urged his enforcer forward at top speed, the cockpit already rose 5 degrees.

    He shot his 2 medium pulse lasers at the spider's cockpit evaporating the pilot, then turned and shot his AC 10 x at one Enforcer.  The target 'mech took the hit in the back and turned to see the attacker was one of his own.  He lifted his twin UAC5s too late as Avery triggered his jumpjets, flying 50 meters ahead shooting his lasers and autocannon destroying his enemy's torso leaving him explode.
     His cockpit was a burning inferno.

    The other Enforcer now had him locked and started firing its autocannon and lasers at Avery.  Avery started taking hits on his torsos and right arm.  He he then triggered his jumpjets and fired all his weapons again in quick succession.  His cockpit's temperature rose 15 more degrees, but he landed and shot once more.

    Enemy fire staggered Avery and destroyed his autocannon as the 'mech was closing in.  Avery jumped again, landing on his opponent and knocking him prone  Avery pushed his Enforcer into the enemy, and started battering him with his destroyed AC.  It was brutal, and when his enemy's cockpit gave in he fired his torso mounted lasers - evaporating the pilot.

    Avery leapt once more over the wall and landed between his opponents.  The Hunchbacks didn't fire they flanked him first and shot his torso destroying his remaining lasers.  The cockpit was a blazing inferno with flashes indicating critical damage in the structure and failed systems.  He had only one last option.

    He triggered the ejection button and the canopy fell clear of the cockpit he the rose wielding his TK rifle emptying its magazine with no effect on the enemy.  He then yelled from the top of his lungs "come at me!" and raised his arms to his sides as if trying to provoke the enemy juggernaut.  He then heard the two pilots bursting in laughter from their megaphones.

    Avery yelled once again in rage.  "Either kill me or take me with you!, I will tell you anything about this place!"

    After a brief delay one of the Hunchback pilots said "Follow us."

    He sat back in the cockpit put his neurohelmet on and opened general frequency on his radio. "Can you guys hear me?"

    One voice replied "We can."

    "That was the only guard in that entrance, the rest 4 lances are up front!"  Avery warned them, hoping to inflict as much damage on his captors as possible before being captured again.

    "Why are you telling us this?" one of the voices said.

    "I want those people dead and i want out, i figured you guys were my only chance."

    "I'm Vulcanthrax" the one man said from the 4sp.

    “I’m Jochi” the other said

    “I’m Av---- Airanthus, i have no weapons left, i am harmless just take me out of here, i can pilot a mech and I am a communications technician.”

    “We’ll get to that later” Vulcanthrax said.

    The trio made it to the rear guard of the House Liao Unit.

    “Why the hell did you bring that Tango to the rear guard guys?  Are you crazy?” Cid said in his hoarse voice over the commlink.

    “I am friendly and unarmed - literally.” Avery replied  “If you want I can show you the way to the rear guard of this facility, there are some inferno rockets too that can help.”

    “And why should we trust you?” another voice murmured.

    “Because I can lead you to a stock house full of inferno rockets, ammo and all the spare parts you want” Avery cut him short.

    “Now listen to me you little Fedrat shit, I ain’t walking to one of your honorless traps.” Cid replied.

    “I am not a sworder.  Why would I kill 3 of my “comrades” to get to you?”

    “So why should we trust you then?"

    “Because that  was my choice, in contrast of being here.”

    There was no reply from anybody until one broke the silence

    “So what’s your plan?” an unknown voice cut in on the comlink.

    “There is a cave leading to past the walls and will allow a small force to cut in and flank them.  It is sealed but I have the access codes, I was supposed to be on guard duty after my punishment.”

    “Your what?”

    “Never mind that."

    “Vulkanthrax and I will join Airanthus, Cid will you join us too?” Jochi said.

    “Boss?” Cid asked the Victor.

    “OK - but be careful, if this one does anything that crosses the line, shoot him.” the Victor pilot said.

    The mountains formed a natural fortress around the training facility and little caves and caverns entwined with one another forming a maze.

    Avery lead his new allies through the caves for nearly a quarter of an hour in his armless ‘Mech. Until they found a massive multi-ton door, blocking the way.

    “Ok, Mr. Airanthus. Work your magic.” Cid murmured.

    “Alright then.” Avery grinned.  He pressed a few buttons at his cockpit’s interface which was blinking red as warning signs of failed systems and fired circuits begged for a Tech’s touch.

    “Yeah yeah, access codes, voice recognition, done. OK we should be good, right about - “  His words were cut off by the growl of the intestines of the mountain as the door complained and creaked as they opened.  Past the turn which was lead by the massive door, the quartet could hear a battle raging in the distance.

    “There is a ‘mech resupply station here as well as a few supplies, if you need anything. I am completely defenceless mind if I go salvage something?”

    “Suit yourself, but even think about aiming at us and you’ll be roasted before you can think about your mum.” Vulkanthrax barked at Avery.

    Avery climbed down his mech and rushed swiftly at the supply center with his TK rifle.  A few seconds later he returned wielding an inferno launcher with 2 extra shells.

    “Woah...what are you doing there?” Vulkanthrax asked him warily.

    “Relax, it’s only 3 shots, besides you guys might be my ticket out of this hell hole.”

    “How are you going to use that anyway?” Cid laughed.

    “Good point, but I got a solution.” Avery climbed back to his ENF and positioned the launcher at his cockpit.  “Let’s go.”

    The Lance moved swiftly by the small outpost and they could see clearly that their new ally was right, they could flank the enemy’s main force catching them completely by surprise giving them the element of surprise.  The two HBK's launched forward, spitting AC ammo, SRM salvos and lasers at the enemies.  Cid’s Cataphract kept spitting man made lighting from his PPC's, wrecking the rear armors of the enemy Enforcers, Spiders and Blackjacks.

    The ambush lasted merely a couple of minutes and was a complete success, until a Jagermech appeared.  It pivoted its armless body revealing its double AC20's aiming the lighter 'mechs.  The HBK duo severely outgunned run at opposite sides while Avery followed Vulkanthrax.  The Jagermech pilot was confused to see Avery’s 'mech jump out, limbless, to flank the enemy   He still thought that Avery was on his side, so started pursuing Jochi’s mech.

    Vulkanthrax and Avery pivoted their 'mechs as they tried flanking the enemy heavy.  Airanthus jumped over the HBK and landed some dozens of meters away from the Jagermech.  He stood up in his cockpit and grabbed the inferno launcher, aimed and fired as the Jagermech pilot aimed at him.
     The missile left the weapon’s barrel and flied away directly at the cockpit of the Jagermech.  The missile exploded midair, spraying the unlucky enemy 'mech with a flammable liquid scorching the enemy’s armor as it fell on its back.  There, it succumbed to the combined firepower of Jochi, Vulkanthrax and Cid’s Cataphract, with its pilot in a state of complete panic.   A few seconds later it stopped moving altogether as the 'mech shut down its powercore.  The pilot was probably dead too.

    Avery lost no time and threw the two remaining missiles to the ground which slammed on the ground.

    “Are you crazy!?” Cid yelled.

    “Probably, but let’s run.  They spotted us, and your company’s moving through the rear as we planned and we’ll get  caught in the middle of it.  Let’s run!”

    They all agreed it was the best moment to go and regroup.  As they went through the tunnel’s gate,  Avery shot the inferno missiles with his TK rifle, setting ablaze the earth on their backs, securing for at least a few minutes their flank.

    The rest of the battle was easy, and the enemy force was eradicated.  Avery was invited to the DropShip to talk with the one in charge.  He had a chance to change clothes and have a few glasses of water.

    “You’re up, Air, “ Vulkanthrax said “Nice touch on those inferno missiles.”  The man appeared to be more relaxed as he stepped out of the command room. “Try to be polite to the Zhong-Shao.”

    Avery walked in the dark room, he could tell he was not alone as he could make out 3 silhouettes.  Avery standed at attention immediately as he entered the room.

    “Pvt Avery Stephanos Swords, reporting as requested.” Avery said in a serious tone, trying to sound as professional as possible.

    “You said the name was Airanthus.” one man said.

    “Yes, sir, I was not-” His words were cut by the same man.

    “Then that will be your name from now on, for as long as you stay in this Company”

    “Yes, sir”

    “We are the House Liao Gatekeepers, Guardians of the Liao Cháng-Chéng.  Will you, Avery Stephanos Swords, pledge yourself as Sao-Wei Airanthus to the House Liao and the Gatekeepers?” the man barked.

    “Yes, sir I will.”

    “Good.  I am Blackhand, this is Stoneblade and Torturous.  I command this Company and these two fine MechWarriors assist me.  Treat them with respect, as all of the rest of the Company - for, as of now this is your home.”

    “Yes sir.”

    “I’ve been told you have other technical skills too.  That radio transmitter won’t fix itself, Sao-Wei.”

    “Right away, sir.”


    Thursday, August 13, 2015

    Gatekeepers Community [BE-Cert/2]

    Welcome, Gatekeepers!

    In joining the Gatekeepers Battalion, you have set yourself up for military service in the Capellan Confederation. This entry deals with several key issues that need to be gone over for new members just joining the unit:  the Attendance Policy, the Certification Program and the HLGK Community Manager.  In addition to serving as an orientation into these core battalion concepts, this certification will also be useful to longstanding member who need to be updated on the policies that have been in common practice in the battalion for some time.

    As in any sort of organization, a common goal and set of practices is needed in order to sustain cohesiveness as an organic whole.  This is doubly important for a military unit, as our adherence to training and understanding of a set doctrine is what we rely on during tactical encounters.  The following concepts are important to that doctrine, and should be understood before continuing to more advanced training.

    The HLGK Community Manager

    The Community Manager is used by the unit to coordinate the unit and track progress in many different areas.  It is a Google sheet, available here.  If you have the proper clearance, you can request access using your MWO username in the message.  More information will become available detailing all the information in the Community Manager and how to use it to your benefit, but Recruits should simply be aware of its' existence and two of it's main functions:  Attendance & Certification tracking.

    Each pilot has their own record in the Community Manager.  This sheet is continually, albeit haphazardly, updated with all the latest collected records regarding Gatekeepers details.  Usually, this will be on point by Battalion Ops nights.

    Attendance Policy

    The date of your last attended Battalion Operations or check-in with the Command Staff will be noted in the Community Manager.  If at any time it has been more than two weeks since your last appearance, you will be flagged by the Community Manager as Inactive.  Inactive players are subject to dismissal at any point while they remain Inactive.

    This can easily be prevented in a variety of ways.  If you're going to be absent for a time, let us know - the Community Manager can note your period of absence.  For instance, if you're going to be gone for three weeks, we can note that in the Manager.  Once that date arrives, you have two weeks to check in or you will be flagged as Inactive.

    Members that are dismissed due to being Inactive are required to rejoin the battalion as Recruits.  Partcipation is key.  We need active players so we are not constantly retraining warriors who regard themselves as experienced.  Review the Operations page to find our most active hours and current events to get involved!

    Combat Certification Program

    The Gatekeepers doctrine is fairly easy to understand, but requires several layers of progressively in-depth component familiarity to function fluidly at the top levels.  In order to accomplish a complete understanding of our tactical doctrine, we have implemented a training program all members are required to complete and keep current.  The Tactical Manual delineates and links to all the material you will need to accomplish your training.

    Each certification will require a different level of understanding to accomplish.  Certifications, and Participation in general, will be more important as we begin to implement more levels of our overall plan.  To register and receive your certification, review the material in the Tactical Manual.  Each linked article is a different certification.

     Once you have reviewed the material, meditate upon it.  Talk to other members about it.  When you are confident you have achieved understanding of each entry, advise an officer your are ready to achieve certification, and he will assess your viability.  For each component you complete to the satisfaction of the Command Staff, you will be issued the corresponding Gatekeepers Combat Certification.  Their mastery can be regarded as milestones in your milsim career.

    Roleplay Considerations


    First, a little more background.  Since the very beginning, [HLGK] has been a roleplaying community.  We publish our stories here on the blog, and generally live in the 31st century while in TeamSpeak.  It adds to the immersion level immensely, and frankly the game wouldn't be the same for a lot of us without our freakish assertions of lore.  It adds another level to the game, and we ask that all Gatekeepers participate (at least a little bit).
    The Liao Reserve Regiments suffered horrendous losses during the 4th Succession War.  The few fighters that were not Dispossessed by the end of the war fled from Davion aggression, and began to regroup.  Scraping together what pilots and battlemechs they could, they eventually formed several regiments across the eastern region of the Capellan Confederation, along the border with the Federated Suns.

    The Liao Cháng-Chéng (or Great Wall) as it has come to be known is comprised of several different units.  Currently the organization is too small to be recognized by the Capellan Confederation Armed Forces as an "actual" military reserve, the small units comprising the Great Wall are building in stature and experience.  One such unit are the Gatekeepers.

    Founded in 3047 by a small band of partisan fighters to conduct retribution terror attacks along the Davion border, after attracting a great number of pilots in the lead-up to the Clan Invasion the Gatekeepers established themselves as a "para"military organization with a very tight discipline.  Since then, they have gained notoriety in the Chaos March.  Today, the unit is composed of vengeful warriors who seek to continue their war against the Federated Suns.

    Roleplay & The Community Manager

    The [HLGK] Community Manager handles a lot of the roleplay information for us.  We have a number of writers who regularly contribute to our ongoing narrative, and the idea for collecting "character" information on mechwarriors came about as a way to collate and share the ideas we had for the storyline.  Now, we have a more formalized and robust system.

    Each member has an Assignment.  This refers to the "job" your character performs with the unit.  This will be reflected in any story entry that contains your character.  However, there are also duties associated with each Assignment.  When you join the unit, you are automatically assigned as MechWarrior, and this won't change unless you specifically ask for an assignment.  The Assignments available are noted in the Community Manager.

    In addition, we've compiled a list of every character's Traits.  These are descriptive terms used to aid in characterization, and are great resources for our authors.  Choose two words or phrases to form the basis of your character.  All Gatekeepers share the following Traits:  Loyal, Vengeful, Patriotic and Honorable.  Check out the Community Manager for some more examples.  Note that there is no "Master List" of Traits, so be creative!

    Related to your RP information is your MechWarrior's preferred weight class and role.  This will be recorded in the Community Manager as well for several purposes, including unit reviews by the Command Staff.  Getting HLGK colors is a bold move as well, and if you sport any HLGK colors / patterns your support will likewise be noted.

    If you'd like to write up your character's backstory, we'll feature it on the site.  Submissions must be at least 3 paragraphs of at least 3 sentences each.  If you have a specific image you want published with your backstory, make sure to include a link to it.  The number of stories you write / are mentioned in is noted in the Community Manager, as well as if you've published your backstory on the site.

    Unit roleplay helps with morale and immersion a great deal.  This mindset forms the basis for our "try-hard" mentality, providing impetus and activity for the entire unit.  The more folks participate in RP, the more the narrative grows.  The shared narrative builds camaraderie, and I think that's something most of us can appreciate.  Report your finished works / Community Manager updates directly to the Zhong-Shao.  So get out there and hash out your stories, Gatekeepers!

    Those are the very basic policies that you must understand are in place to facilitate activity and community.  Participation is key, and the battalion does not feel it is asking for much that you abide by them.  We aim to provide an active, fun environment using every means at our disposal to achieve a level of immersion for our members, and we hope you enjoy our efforts.

    Good Hunting!

    Thursday, August 6, 2015

    GateCast [08-06-15]


    Welcome to our first recorded Fleet transmission, the GateCast!

    Today we are joined by two of the battalion's Sao-Shao for brief discussions on happenings within the Sphere.

    Special thanks to everyone involved, and don't forget to check out the blistering outtro track by Smokin' Toads!

    Good Hunting, Gatekeepers!

    Friday, July 31, 2015

    Come Home to Daedalus [P2]

    Greetings, Gatekeepers!  Our own Airanthus grants us the second installment of his tale of vengeance!  Check out part 1 here!

    A year has passed, and Avery still didn't believe his father sold him out for trading routes with Davion.  He was traded as an apprentice astech / mechwarrior.  He aced all his tests and trials but one he failed:  Military Discipline.  It's not that he wasn't qualified - but that he hated the place, his instructors and squadmates.  Most of them were either highborn or knew people, so he ended up being the man for all jobs.  So when he had the opportunity to step out of line or talk back to his superiors he would always end up in isolation, for two or even five days at a time.  At least that way he was far from most of them.

    "If private Swords would be so kind to stop day dreaming and start paying attention to class, I would be grateful," a 2nd Lieutenant barked.

    "If 2nd Lieutenant Butthurt would stop busting my balls about using something as simple as shutdown override I would still keep ignoring him," Avery replied almost instantly.  This time he didn't even control it, and judging by his instructor's infuriated glare he thought that this time he might have pulled a string there.

    "Corporal Smith, would you be so kind to accompany private Swords to isolation for 3 days?" the lieutenant barked.

    "Yessir," the corporal said, and made his move.

    "How about he accompany me to your quarters for a night neither of you will forget?" Avery interrupted.

    "Six days."

    "Man, I must have hit some ego gold mine there - new highscore!" Avery said

    "Seize him!"

    The only reason he wasn't already executed or discarded was either his father or his potential, but he cared for neither.



    It had been nearly six days already when Avery heard a loud explosion from outside his confined room. The red alert was shrieking.  He jumped out of his bed and paced nervously at his door.  That's my chance, he thought to himself.

    Suddenly, his cell door opened and another private was behind it. He was wearing his combat gear and wielding a TK rifle. He had a second gun apparently for him.

    "We are under attack!" the man said.

    "By whom?"

    "I don't know, run to the mechbay!"

    "Ok." Avery wasted no time, and rushed swiftly to the mechbay, his rifle was hanging at his back.

    "Pvt Swords,  fire lance, go!" the lance lieutenant barked.

    "Roger."  He had no time for witty comebacks or insults, he was intent on engineering his escape.

    Suddenly there was an explosion at the mechbay, blasting into the air all manner of bodies, debris and spare parts as if it were only paper.  Only a few 'mechs survived the blast, and even fewer people.

    Avery immediately took advantage of the confusion and mayhem - he hid.  A few minutes have passed and everyone rolled out, they assumed he died in the explosion.  Of course no one dared use his 'mech since its neurohelmet was synced to his brainwaves.

    Avery stood up and he rushed to his 'mech.

    "Hold it right there, you idiot!"

    Avery froze in place.  He knew that voice, it was the second lieutenant he threw him in the isolation six days ago he was also the man who brought him there, the man who killed his friend.

    "Now it's you and me, Butthurt."

    "Oh, I was counting on that, Swords." the lieutenant said as he pulled his sidearm.

    Avery ducked to the side and pulled his rifle - too late!  Two bullets missed but a third scraped his now shaved head.  Avey fell flat on his face.  He heard no more shots.

    He must think I'm dead, he thought.  He played along.  The man started closing in.

    "That's what you get you filthy-"

    The man must have dropped his guard, thinking Avery was dead.  Avery rose back from the dead, thirsting for vengeance.  He unleashed a year's worth of pain on the poor lieutenant's body.  On a swift action, Avery kicked the lieutenant's ankles from under him, throwing Butthurt on his back.  His pistol fell a few centimeters next to him.

    Avery took his chance, grabbed the pistol and shot his instructor in the knee.  The lieutenant yelled in pain and started cursing.  Avery stared down at him.

    "That all you got?" the bleeding officer rasped.

    He shot his elbows.

    The lieutenant was unable to move, perfect.  Avery let him back away as he climbed onto the lieutenant's ENF-5D.  Yes, it was now his.

    The lieutenant was still shrieking and cursing at him.  The engine of his ENF hummed as he turned it on.  He put on his neurohelmet and felt the sweet dizziness as the 'mech became an extension of his body, one with his mind.  He grabbed the controls and surged the ENF forward.  He was now a God - that's what he felt when he was in the cockpit.

    A movement caught his eye - the hobbled lieutenant Butthurt was crawling to the radio station.  Avery moved his ENF forward and lifted its left leg slowly, turned his megaphone on and said "That's for Johnny!"

    The lieutenant screamed as he saw the massive foot of the 55 ton warmachine descend transforming him instantly to a red mass of blood and gore.


    Wednesday, July 29, 2015

    Wake-Up Bomb

    "I look good in a glass pack.   I look good and mean.   I look good in metallic, sick, wraparound blackout tease."
    Sorry for the long absence from the blogosphere, Gatekeepers.

    As you know by now, we're far from home and still fighting the good fight.  You've all heard the rumors by now, real and manufactured.  None of that matters here - we'll save that for the writers.

    Today, I want to let everyone out there know that we are (in fact) still here, and still gaming just as hard as we have been.  The Summer Slump has come again, and though we struggle to get folks on all at the same time (schedules, kids and whatnot) we still have a full 30 active MechWarriors, and have even drafted a few more returns.

    We had a bit of a bomb go off (?) and now we're on a long journey.  We do not intend (at this time) to return to House Liao - and all Gatekeepers know why.  This woke us up to the larger game that we're missing, namely that there are communities that react well to both our demeanor and nature.  After getting used to that new emblem by our names, many of us wonder why it took so long to occur.

    Our friends outside House Liao have been very supportive.  The cesspool of a community that is House Liao in MWO needs to be cleaned out - flushed of all the free-floating turds that damage the game for everyone.  Since we have not encountered any sort of issue outside of that faction, either while we still fought for the Confederation or since we left, we must conclude that it's not our organization causing all the issues.

    If you need a place to be, MechWarriors, where you like the folks, they are helpful and quite friendly, the HLGK is the place YOU NEED to be.  Do yourself a favor, and explore the Inner Sphere with us.  There are events every single week, even during the Summer Slump.

    In the next few weeks this site will metamorph.  Gatekeeper company policies are regularly revised, and a year into our Strategic Revision we think we've got the gist.  The certification program will be reorganized into a smaller set of articles focused on practicality, and the reality of our new selection of BattleMechs.  We feel that this has worked wonders players both new and veteran, and we will definitely be retaining the military feel of our unit.

    Pay no attention to the things moving around.  Once we have the site map up and ready to go, a new post will be made detailing all the new Sections that will replace the old ones.  A new archive will be created so our old material is still easily searchable, but it will take some time to revise all the posts to be in line with the new structure.

    You'll like it, I'm sure.  Streamlined, forged of experience to focus on practicality and the realities of the game that you might even call "meta".  Oh yeah - things are changing.  It's funny what a bomb or two can do to galvanize a community, but most governments already know that - don't they?

    Oh, the wake-up bomb!
    Oh, the wake-up bomb!
    My head's on fire and high esteem!
    Get drunk and sing along to Queen!
    Practice my T-Rex moves and make the scene!
    Yeah, I'd rather be anywhere doing anything!


    Thursday, July 9, 2015

    Shadow of a Black Hand

    Today's tale of phantom (limbs) comes from our own ArchangelKenko!  Another tale of terror and 'mechery...this time we take a look at the inner workings of the unit's Zhong-Shao - literally.  Check out more great stories at his blog!


    1st Company Barracks 
    Purvo, Capellan Confederation 
    July 3rd, 3052 03:52

    The security detail that had been on duty in the early hours of the morning were thankfully swift when Zvolimir Grebenschchikov's pained screams began to echo through the halls of the barracks. Upon entering the Zhong-Shao's quarters, The detail found the large man writhing on his bed, his matte black, robotic hand moved in violent, uncontrolled spasms. There was screaming and awful scraping noises that came from the robotics that made up the man's right arm and side after the carnage he had endured during the Fourth Succession War.

    "Get someone from the medical staff!" One member of the detail shouted at his teammate nearest to the door, "And get Jochi!"

    A security teammate, a slight, dark-haired woman in green coveralls yelled back in the affirmative before taking off down the corridor in a dead sprint. The other members of the detail worked at the nearly impossible task of keeping the man from thrashing too much, and injuring himself further. It took the remaining three members of the detail all of their combined weight to immobilize Zvolimir's mechanical half while they waited.

    When the Doc finally came barreling into Grebenschchikov's quarters, it was all the burly Scot could do to sedate the Zhong-Shao. After filling the man with enough sedatives to stop a charging bull, the servos of his arm and back still continued to whir and buzz, making the robotic prosthetics continue to flail wildly.

    The Doc sighed in relief as Jochi Kondur, the Gatekeepers' Lead Technician entered the quarters. The entire room was given a start when Zvolimir's matte black arm flailed out, catching another member of the detail under the chin and sending him careening across the room.

    "Watch out for that," Jochi said, nonplussed to the man, who now lay groaning on the other side of the room, "He has a helluva right uppercut."

    Moving to get a closer look at the malfunctioning cybernetics, Jochi was a bit more methodical in avoiding the troublesome limb, as he rolled the large man to his left side to get a closer look at the actuator in the base of Blackhand's cybernetic spine.

    "Ai ya!" Jochi exclaimed as he stared at the decades-old cybernetics, "I keep telling him to get these rusty old parts--" he stopped his thought to deftly avoid the wild swings of the black hand before resuming the monologue. "--replaced."

    "Can't you unplug the arm?" The Doc asked, a little confused by parts lacking in flesh and blood and bone.

    "It doesn't work that way," Jochi started, quickly moving from the black hand's chaotic path, "You see, there was a massive amount of organ and tissue damage in the accident that earned him that prosthetic. Without it, he would likely enter renal failure within a couple minutes. Just so we can get him somewhere that is better prepared.. ." Jochi looked closer at Zvolimir's mechanical underarm. Producing a small screwdriver from his pocket, he was able to nimbly sever the correct wire leading to the actuator in Zvolimir's right shoulder when it had become raised just so.

    The medical staff and security detail that had amassed since the beginning of the ordeal all sighed in relief as the hefty black hand fell limp, and clattered down beside him.

    "We'd better get him somewhere," The Gatekeepers' tech said, matter of factly, "That only worked because he's out. If its not hooked back up by the time he wakes up, it will hurt like hell."

    "Can we take him somewhere on Purvo?" The Scottish doctor asked in a thick brogue, hoping to minimize the transportation time by taking him to a facility in Vientiane.

    "Unfortunately," Jochi began, somewhat somberly, "I think the best thing would be to get the big guy good and frozen, and take a JumpShip to Sian. The cybernetics on Purvo would be more of the same outdated garbage."

    "Aye." The Doc agreed,, "No sense winding up here again in a couple months."

    "If he's still alive by then!" Jochi yelled, putting on his officer voice, "Now get a clue, and prep him for hypersleep."

    "Yes, Sir!" The Doc fired off a stiff salute before sternly barking orders to the medical staff in attendance.

    ____________________________________________________________________
    Maximilian Liao General Hospital 
    Sian, Capellan Confederation 
    JULY 6th, 3052 11:53

    Zvolimir Grabishnikov peeled back his eyelids. They felt stiff, as if they had been unused for a few days. Trying to rub his eyes with both hands, he was startled by the realization that his right arm was inexplicably missing. Checking his right side with his left arm he was shocked to find that all of his non-essential cybernetics had been removed from his right side and back.

    "What the fu--" Zvolimir started. As his wits began returning, he noticed the railings on the side of the bed he began to realize that he had awoken in a somewhat fancy, private hospital room. Looking around the room he noticed a bedside table on which were gifts, well-wishes, and... a glass of water.

    At least they put that on the working side. Zvolimir thought as he drank the water greedily. Puzzling at the gifts on the table, he picked up a small teddy bear, "Now, why the hell?"

    Turning his bear over in his hands he noticed that the right arm had been crudely torn off crudely at the shoulder. Stuffed into the hole was a folded-up note.

    "Boss, 

    Am on Sian for government job  You have been unconscious since the third when Jochi rushed you here for proper repair for your mechanical parts.

    Get well soon. 
    Ken"

    "Yeah, that's Archangel's sense of humor," Zvolimir said to himself. Trying to move his legs, a bolt of pain wracked his body so intense that even the seasoned old MechWarrior was forced to scream out in anguish.

    In response to the agonized shouts, a grey haired older man walked into the room, staring intently at a datapad. "Mr. Grabi... shni... kov? Am I pronouncing that right?"

    Zvolimir laughed aloud at the butchering of his last name, "Not even close, but call me Zhong-Shao. We both might live a little longer."

    "R-right," The doctor stammered in response to the implied threat, "Of course," Tapping into the datapad, noting the Commanding Officer's hostility. "Are you having any discomfort, Sir?"

    "Other than missing an arm and half of my back?" Zvolimir growled at the stupid question." Yes, when I try to move my legs I feel like I am having my side pulled off by a LoaderMech."

    "I was afraid of that," The small man, still intimidated by the larger Zvolimir, said quietly, "The pain may be something you'll be dealing with for some time.. You'll need to use a cane. From here on out  your days as a pilot may b-"

    Zvolimir reached out with trained reflexes, and grabbed the little doctor by the collar of his crisp, white lab coat. Zvolimir hissed, "Let me stop you there, Doc. You're saying that after three thousand years of medicine, you can't see any way to get me back in the cockpit five-by-five?!"

    Pulling the small sniveling doctor closer, Zvolimir continued, "What kind of a C.O. isn't there on the front lines, willing to fight and die with his men?".

    The doctor squirmed and coughed, "Mr. --er Zhong-Shao the amount of work we had to do in order to repair the damage those outmoded cybernetics did to your body was extensive. If you had made it into proper care sooner we might be able to have a different conversation, but--"

    Flabbergasted, the large man released the Doctor, who collapsed, gasping to the floor.
    "Just get my cybernetics, and some painkillers. Then get the hell outta my sight."

    Security personnel burst into the room, most likely in response to some alarm the simpering little doctor had tripped when Zvolimir had grabbed him. The doctor stood as security began to swarm the hospital suite.

    "I'm afraid I can't do that, Zhong-Shao,"  The doctor said defiantly, it was remarkable to Zvolimir how much easier of a time that the man had speaking when surrounded by a security detail. "Your devotion to your battalion is admirable, but your stay here is a bit more involved than simply overcoming your injuries. Some of your old hardware was becoming infected due to the neglect. We will need to keep you under observation for a few days while we treat you. Your own inability to tend to your prosthetics is the only reason you are being kept here.”

    The snide bite to the doctor’s words reminded him of the pissant of a Governor back on Purvo. Grumbling, Zvolimir stroked his graying beard, a little irritated at the prospect of downtime, “Fine.” With a harrumph he felt the socket in which fit his right arm. When he tried moving it, the servos in the socket whirred and buzzed in anticipation of the limb. Nauseated by the sensation of missing a part of his body, he asked, “Where’s my arm, then?”

    "Given your...less than calm psychological profile, the hospital felt it best if we held onto your cybernetics during your stay with us. Rest assured, your robotic prosthetics will be returned to you, refurbished and cleaned when you leave."

    Zvolimir was incensed. "Listen, doc," He said, maliciously, "How about we separate you from your right arm, and see how you feel about it for a few days?"

    "While I am sure I take your meaning, you're only proving my point by being hostile, Zhong-Shao." The doctor replied flatly. With that, the doctor left the suite rather unceremoniously.

    Zvolimir laid back on the pillows of his hospital bed. Man, I really hate downtime, he thought , staring up at the ceiling.

    Saturday, July 4, 2015

    Recruitment Process (2015 Update) [BE-Cert/1]

    Over the past few weeks we have codified and documented the new full process for Recruitment.  This routine should be performed for every new recruit.  It's easy to track progress, and the Command Staff owes it to each new member to instruct them on company policies and procedures.

    What follows is the process that should be completed (in order) to take a Recruit to an inducted Sao-Wei in the L.C.C.
    1. A Wild Potential Recruit Appears!
    2. Preliminary Stage
      • First Impressions
        • Personality counts, folks.  If you don't like 'em, we need to shuffle them along.
      • Full Disclosure
        • Make sure the Recruit understands that we are Mil-Sim, and focus on Group Actions. 
        • We invest a lot of time into each Recruit.  Make sure they are committed.  
        • If they are uncomfortable, this isn't what they are looking for.
      • Set TeamSpeak3 Tags [Recruit] and [Visitor's ID]
        • Sang-Wei can Set [Visitor's ID] and [Recruit].  This is what Recruits who are in the unit (in-game) should be set to.
      • Interview Stage
        • Set up the basic information in the Community Manager.
        • In the Community Manager, Recruit [1] is a new Recruit, and Recruit [2] indicates we are ready to offer induction.
    3. Observation Stage
      • Recruits will spend roughly 1 Week (at least) as Recruit.  If Recruit wishes to stay, he'll know by then and we'll know if we want them. 
        • Observation will continue until the Zhong-Shao is satisfied and the Command Staff endorses Induction.
      • Recruits may be dismissed for any reason during this stage.  
      • Remaining a Recruit for too long, or failing to complete basic Community Manager information are the main case for dismissal at this stage.
    4. Induction
      • Promotions are primarily done on Fridays and Saturdays by the Zhong-Shao.
      • Offer induction to the Recruit.  If they refuse, they are dismissed.  If they accept, they will take the Oath of the Keepers and be marked [Sao-Wei] in-game and in TS3.
      • Make sure Community Manager is filled out as much as possible.
    5. Training
      • Basic Certifications need to be completed within three days of the Recruit joining.
      • Strategy and Tactics within a week of joining.
        • These last two are to help clear up confusion and show how the unit operates.  No 'soft-hands'.
    This is the pattern that has evolved naturally, so we decided to formalize the process since it was so successful.  It is presented here so the Command Staff has access to the information they need, and a handy reference to boot.  Implementing this process will greatly hasten our processing and handling of new Gatekeepers.

    Good Hunting!