Loads of good stuff this time from the guys at PGI - and a Chrismas present to boot! There's a new map, and new mechs available as well. So let's run through it and let me share my impressions with you after playing for a few days.
First: Saber Pack has launched! Griffins and Wolverines are active on the battlefields of the Inner Sphere, and these are top notch mid-weight war machines. Those guys that opted into the Saber program are having a ball right now, and the rest of us will have to wait a few months to get our hands on these. In the meantime, the Thunderbolt has been released for C-Bills. Personally, I like the cut of the Thunderbolt's jib - I think I found my next heavy 'mech!
Let's not forget: Snowfall pattern has been added, and I like my new green polka dot Raven. We've been gravitating toward a darker team color scheme, seems like mostly Camo Black with Mica Green accents have been what most folks are running these days. The Snowfall pattern has a cool gradient effect as well as gnarly polka dots. New patterns every month are one of the really neat features of MWO for myself...you guys know I like to play with models.
So, Skirmish Mode. Yeah. Well, I don't really know if this mode was truly necessary, but it is fun to play. I've noticed these don't usually last as long, but I've also seen some overtonned teams get dropped. It's not really fair to expect 5 Spiders to take on 5 Atlas, so that's my biggest complaint - Skirmish Mode needed to wait until after match making optimization. For now, it's just another trial we'll have to overcome during random drops, but we'll take steps to mitigate it. It's not safe to run a 4 man light lance without some serious firepower.
HPG Manifold is one of the coolest maps out there, though to be honest I really enjoy them all. They all have their quirks, and HPG Manifold isn't any different. The aesthetics are cool, the enviromental effects are well thought out, and the map itself provides lots of tactical approaches. I've had a lot of luck on this map, especially running a Spider with lots of jump jets. Already, folks online are gushing about the gameplay experience of being in the vacuum, and going forward I think this one will shape up to be one of the more popular maps in MWO.
Also, your ears do not deceive you. Now there's music in the Mechbay, and at the beginning and end of each match. I think this is another great addition they didn't overdo - if the music had persisted throughout the match it would have ruined the quiet aesthetics of being shot with lasers. You can still turn the music off if you don't jive with the robot rock they chose, but I find it compelling.
Well, that's it for now. There won't be another patch until next year, but the Gatekeepers will be around. In fact, we're actively recruiting pilots to fight for the glory and restoration of the true Capellan Confederation, including the destruction of the traitorous political entity known as the St. Ives Compact. If you picked up this message and are interested in joining the Liao Cháng-Chéng, join our TS3 server at:
gatekeepers.militech.org

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