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| Locust |
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| Shadowhawk |
Light mechs have had some fine tuning done, in terms of maneuverability. You can see the exact specs in the Patch Notes, but I really just want to talk about the reverse speed increase. The Commando and Spider can now travel 75% of their top speed in reverse, which greatly expands the capability of the chassis. This was a needed change, so you have a chance to not instantly explode if you expose yourself to enemy LOS.
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| Thunderbolt |
Impact shake for certain weapons have been reduced. You won't shake as much when you're being hit with an AC/5, LB10X, Streak SRM2 and SRM4. Conversely, the AC/20 and AC/10 now cause more impact shake on a hit. It's minor, but noticeable - AC/20's feel heavier, and AC/5's feel lighter. It's almost on a scale of some sort...like 2 to 20? Yeah, good one.
Airstrikes and Artillery Strikes have been made more viable. I played with a lot of these modules prior to the patch, and I can tell you that it was mostly a waste of time. The high arrival time and the smoke marker itself tend to ensure no one is ever hit, and if they are it's the equivalent to an AC/10. Weak. Now, however...they do 40 damage in one hit. That's enough to be more useful...if you score a hit, it's going to hurt.
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| Battlemaster |
I look forward to every patch, and though I might not comment or talk about it in the first week...I want to talk about how the changes affect the game we play, rather that spit superflous blurbs on what will be. I want to focus on what is. So, join us is discussing the new mechs, gameplay or anything else by clicking on the comments link below.




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