This series replaces the original Intramecha Tactica articles with up-to-date guidelines for outfitting your 'mechs according to battalion doctrine. Older Intramecha Tactica articles can be assumed to report on tactics used by other Great Houses.
The Role of the Battle Line
The Battle Line is one of the most important and ubiquitous deployments to which a Gatekeeper may be assigned. These units will be at the forefront of any engagement, and they must be equipped so that the company may rely on them to perform combat maneuvers in a specific fashion. These 'mechs will make up the majority of the Attack Echelon during deployment, and are critical to the success of many of our more aggressive strategies.
There are several considerations to make while building your Battle Line 'mechs.
- Any Heavy or Assault chassis can be equipped as a Battle Line 'mech. The tonnage limitation of smaller chassis precludes the use of enough armor to stand on the front line of the engagement.
- A high (85% maximum or more) armor value is paramount. You will take a lot of punishment.
- A set of balanced weapon systems are likewise critical. Refer to the Weapon Systems Overview for Gatekeepers Weapon Categories.
- Long range firepower is critical to suppression exercises. Main Weapon Systems should receive the most attention, and most of your damage output should be from that list of weapons. Make sure to carry plenty of ammunition.
- If you have quirks or modules that boost another system's range to 450m, that weapon can be used as a Main Weapon.
- Defensive, Missile Artillery and Ancillary systems can be present, but since we rely on the Battle Line to engage at ranges higher than other roles these systems should not be given precedence over Main systems.
- Heat Management should be manageable to the pilot. Overheating on the Battle Line almost always spells death.
- The Battle Line must still move at 60km or better, in accordance with company doctrine. This can be tough in some of the heavier chassis, and one of the reasons we don't favor 'mechs over 85 tons.
Ammunition can be a concern, especially in builds utilizing a lot of ballistic weapons. Carrying enough ammunition for all systems during sustained fire is not just important, but critical. C.A.S.E. systems can mitigate a lot of damage you may take from exploding ammo stores, so if you're carrying a lot of ammunition a little extra tonnage spent on mitigation might just be what you need. Consider also weapon placement when distributing ammo - if there's an explosion, will it strip you of critical Defensive systems?
As in other roles, Double Heat Sinks can be a boon. However, some builds will be able to achieve a higher Heat Management with Standard Heat Sinks due to slot limitations. Explore your weapon configurations, and decide what's best from there. Yet since you only need a few specific weapon systems, slots probably won't be an issue.
You will inevitably soak a lot of damage on the Battle Line, so remember not to just charge blindly in. Where an enemy has firepower on a corner, halt and wait for an order instead of playing peek-a-boo with their Battle Line. Remember, you're not expendable just because you're on the Battle Line. Far from it, in fact - the Drop Commander will always feel the loss of one of these units, so protecting them from needless attacks will be first and foremost on the mind of the officer in charge.
When in Attack Echelon, the Battle Line provides a rally point for the rest of the company. Each lance / echelon will know which Battle Line to be supporting, and the entire Attack Echelon will be coordinating the march together. To play this role is to be front and center during any engagement, and carries a lot of responsibility.
Novice pilots should play other roles before being assigned to the Battle Line to sharpen their skills and teach them the basics they need for tight formation coordination. We need our best pilots on the Battle Line to make use of their maneuverability and gunnery skills. The Battle Line must also be highly disciplined to react to the Drop Commander's orders, which will often require slower chassis to reposition quickly.
It can be a very painful assignment under the best of circumstances. Often, our Battle Line falls afoul of the worst the enemy has to offer, and must be able to both withstand casualties and return fire during the most dangerous maneuvers of an attack strategy. It's a very demanding position, but it's no exaggeration that glory awaits a Battle Line pilot on every battlefield.
When in Attack Echelon, the Battle Line provides a rally point for the rest of the company. Each lance / echelon will know which Battle Line to be supporting, and the entire Attack Echelon will be coordinating the march together. To play this role is to be front and center during any engagement, and carries a lot of responsibility.
Novice pilots should play other roles before being assigned to the Battle Line to sharpen their skills and teach them the basics they need for tight formation coordination. We need our best pilots on the Battle Line to make use of their maneuverability and gunnery skills. The Battle Line must also be highly disciplined to react to the Drop Commander's orders, which will often require slower chassis to reposition quickly.
It can be a very painful assignment under the best of circumstances. Often, our Battle Line falls afoul of the worst the enemy has to offer, and must be able to both withstand casualties and return fire during the most dangerous maneuvers of an attack strategy. It's a very demanding position, but it's no exaggeration that glory awaits a Battle Line pilot on every battlefield.
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