Thursday, May 29, 2014

Patch Review: Loup De Guerre


I hate giving negative reviews to MWO.  However, it's a duty not to pander to the masters as an objective citizen.  The whole purpose of this is to give voice to our thoughts and feelings on our most beloved of games, whether or not we're satisfied with the direction of the game or with PGI in general.

This week's Patch Review is going to be short and not-so-sweet.  It seems like the further we get into this, the less glowing reviews we can give PGI.  Original Patch Notes here.  Honestly, it's like we're in a nightmare where we actually pay to be in an Alpha-test.

With more and more companies doing things like this, it's just a matter of time before folks like me simply quit playing games sponsored by corporations altogether - or start developing our own.  This entire patch is ridden with telltale signs that the PGI developers don't have any idea what to do with thier job, except to perhaps make cockpit items we can all pay a few extra bucks for.  It would be cool - except for the fact that basic features aren't functioning that are critical to the game PGI said we would have by now.

So, the Loup De Guerre.  Honestly, I'm more excited about the art updates than the new 'mech.  Hopefully, all the 'mechs currently available will get this treatment.  It's just one more thing that should have been done before anyone was even able to play this game.

If anyone cares about the cockpit items PGI has programmers spending valuable time on, you can get a list from the Patch Notes.  What these flags are doing in the game is completely beyond me, but it speaks to a time when MWO will be completely removed from Battletech and its lore.  Is this really what we have to look forward to?

Every Patch since UI 2.0 came out has been a comedy of errors.  Corrections to correct corrections, overcorrections to correct corrections that weren't corrected in time, or simply weren't correct to begin with.  On top of that, there's another single-player tournament fracturing the player base into single-player drops.  I almost never get to drop solo (you Gatekeepers are always there for me) but in order to attempt the tournament I had to go off by myself.

Nice team game you have here, PGI.

Here's some tips for players based on this patch:

Don't buy the Mastery Bundles.  Save your money and buy a game that works and is complete.

Be sparing with buying any MC until next patch, for that matter - unless you need Gatekeepers colors!  We have to get PGI back on track, and unfortunately the only way to do that is by making our dissatisfaction heard (hence this article) and showing them that cockpit items aren't what we want when key game features are still missing, not working or otherwise hampering our enjoyment of the game.  Or you could buy a national flag from a nation that doesn't exist within continuity.

Monday, May 26, 2014

How I, Darrin Call, Came to be a Gatekeeper

Today we examine a story overheard in the 'mechbay near Vientiane.  The speaker on record is Darrin Call, a MechWarrior who joined the Gatekeepers just prior to the 2nd St. Ives Offensive.  These are his words.


I didn't think you could feel the cold in the cockpit, but this rock was nothing but Arctic ice and snow.  I have even taken to firing my mediums into the hillside partly to get a heat warning and partly out of boredom.  "See the 'verse," they said.  "Make money," they said.  "Have great adventures," they said.  So I joined.

When they said they were "a small, mercenary outfit," they weren't kidding.  Now here I am, alone,
standing guard for some corp that owes us money!

The proximity alarms sounds with two, no four mechs heading my way.  Switching to battle mode, I bring everything online and realize I am going to die on this ice cube and not even get paid.

A cheery voice rings out over my speakers.  "This is Janus Orworth.  Hail from the Gatekeepers!"  I was expecting more of a "Prepare to die" speech.

"Stay in your place and state your intentions!" I bark, hoping to sound intimidating as I bring my targeting reticule onto the Jager standing 1000 meters away.

"This can end two ways," the cheery voice continued.  "We can stand here and pummel you to death or you can stand aside.  The choice is yours."

"I'm being paid to guard this place, so I will fulfill my contract," I reply.  (I'm not always that bright, but I try to be honorable. )

"I can respect that.  Too bad," said the voice, not quite as cheery.  I steel myself for what is to come.

Another voice cuts in, "Can we buy out your contract?"  That was unexpected.

"What are you proposing?" I reply.

"Clearly you are in need of a hot meal, better pay, and a decent mech.  Swear allegiance to the Capellan Confederation, fly the Liao flag and join us.  Help us capture this platform and you will get a proper Capellan 'mech."

"How do I know you won't kill me?" I ask.

"How do we know you won't try to kill us?" the cheery voice calls back.  Good point, I think.

"You seem to be a person of honor, so  believe me when I say, I Anik,on my honor, will give you this Catapult C-1 if you find your way to help us take this platform without bloodshed."

Now I proudly fly the Liao banner, and you can see my Catapult by my name.

Best. Deal. Ever.

Friday, May 23, 2014

Confusion, Lies and Serendipity, Part 3

The Gatekeepers have captured some mysterious prisoners, and struggle to understand what it means.  Refresh your data cores here:  

The subject spit again, and Dr. RedCoat casually wiped the blood away from his very frightening interrogation smock.  For months, these prisoners had stoically withstood the best of the "nonlethal" techniques Blackhand allowed him to use on them.  The commander had made it clear - none of the prisoners will die due to exuberant torture.  If they wind up dead, it will probably be via execution.

However, these men were special.  They had been captured during a routine sweep of a fringe planet, along with their damaged battlemechs.  It was this reason they had been spared - the technology on those 'mechs was nothing short of amazing.  Gearstripper had said that he hadn't ever seen anything like it, much less heard of tech like that outside of the Com-Guard.

Blackhand and Torturous watched the subject writhe under Dr. RedCoat's tender ministrations.  Mostly, it was just a savage beating punctuated by questions are regular intervals.  However, Blackhand could sense something about to break.  Maybe not this particular subject, but he'd been listening to their chatter at night.  

The prisoners were a tight knit group, to be sure.  Loyal to each other, as well.  The Gatekeepers had a hard time trying to break them without killing them.  In the end, they quit trying.  All of the prisoners had been subject to a beating - Blackhand had ordered random beat-downs to further subjugate their fierce spirit.  So far, none had perished...and Blackhand was genuinely surprised.

RedCoat shrugged, and the subject slumped.  "Wanna get me another?" the good Doctor said, "I'm just getting warmed up."

The guards exchanged the prisoner with the next one in line.  When they brought the next subject back, he was hooded, but not struggling.  They tied him to the chair and left silently.

Dr. RedCoat swiftly jerked the black hood from the prisoners' head.  The subject looked up defiantly at RedCoat's masked face, but said nothing.  He was about to strike, when the intercom buzzed to life.

"Sean Pryde." 

Blackhand's voice was mechanically flat, phased through the intercom as it was.  It was a statement, not a question.  The prisoner looked up when he heard his name.  RedCoat stood by, his beatstick heavy with potential kinetic energy.

"This isn't necessary."  Pryde said, "I have already agreed to help you.  Leave my sibko be,"  he paused, and looked at the glass, "I'll tell you what you want to know."

"This should be good."  Blackhand said absently, almost to himself.  He gestured to Torturous, who leaned forward to the microphone.

"Sean Pryde, this is Torturous Liao."  Torturous intoned, his voice heavy with doom.

"Yes, sir?"

"You have stated that you pledge your life to me, as I have spared it in righteous combat."

"Of course."  Pryde's voice was a little deflated - he had repeated his intent to fight for the Gatekeepers many times in the last few months.

"Good then.  Listen to our commanding officer."

Blackhand keyed up the intercom.  "Pryde.  I don't know where you came from or who you are, but your 'mechs show me you're more than just a pirate captain."  He leaned in, intent on the subject who couldn't see him, and continued with dire seriousness.  "We're going to give you an option here.  You want to help your men, right?"

Pryde nodded.

"Good.  We've got some questions for you to answer.  You will answer them."  Torturous intoned into the mic.  Blackhand looked at him warily.

"Of course."  Pryde said.


Over the course of the next week, Sean Pryde worked outside the gulag with the Gatekeepers technicians and 'mech pilots to go over all the specs of his groups' non-standard machines.  He was let out of the gulag in the day, but watched closely by two armsmen and Torturous at all times.  Yet, he only did what he was told and never attempted escape.

Against their better judgement, Torturous and Blackhand began to genuinely like him.  Torturous had spent the most time with him, and had begun to appreciate him as a person.  He believed that what Pryde said was true, and that he could be trusted.  Blackhand just enjoyed his military demeanor, and respected his ability to pilot a 'mech.

Cooperating with the Gatekeepers began to afford Sean and his men amenities, when Blackhand was in a good mood...usually on the heels of a major breakthrough in the restoration of the omnimechs.  However, the hardest and longest part of the whole ordeal was when the Gatekeepers questioned his past.  How could they believe what he was about to tell them?  About the clans, and the doom that awaited the Inner Sphere?

He told the entire story.

The Gatekeepers commanders didn't really know what to make of this tale.  Humans from beyond the Inner Sphere?  Yet, right here was proof - Star League level technology right in the battalions' grasp.  If it wasn't for that last bit, Blackhand would have probably executed them all right when they were first captured.

Weeks passed, and the Gatekeepers were called to action to defend a border world from St. Ives aggression.  They allowed Pryde to accompany them in one of the Hunchbacks, and he acquitted himself well.  The weeks turned to months, and Pryde proved under great duress that he meant every word that he said.

Sean Pryde fought for the Gatekeepers.  He gave them all the intelligence they would need in the coming conflict.  He warned them about the Clans.  When the first horror stories started trickling in from Free Rasalhague, they knew he had never lied to them.

Gatekeepers command deliberated for weeks, throwing Pryde into one hopeless situation after another just to test his mettle, resolve and loyalty.  Sean Pryde did not flinch, and survived every encounter with the enemy.  After nearly a year of grueling indoctrination and mistrust, his newly adopted family rewarded him with a place in the battalion, and a name to use as a Gatekeeper - Syndrome Stoned.

Soon, the Omnimechs in the Gatekeeper's bays will be fully operational.  Advance knowledge of the Clan invasion has been all but verified, but the Gatekeepers have elected not to share this intelligence with the C.C.A.F. in order to keep it secret.  Armed with clan technology, the Gatekeepers stand a much greater chance at accomplishing their goal of striking into the heart of St. Ives.

Forewarned is forearmed.

Sean Pryde is no more.  Syndrome Stoned has bonded with the Gatekeepers, and no one but himself knows that it's a real bond that cannot be broken.  These fierce and independent warriors had shown him mercy at the same time they had shown their brutality.  However unlike his birth-clan, these warriors were motivated by a political philosophy that did not lend itself towards the petty bickering and in-fighting of the clan leaders.  They were not paralyzed by any of the things that threatened Jade Falcon.  The Gatekeepers had a unity of purpose, and a clear way they did things and presented themselves.

The fact that the entire battalion operated on it's own, without formal recognition from their state, showed Pryde what he needed to make his choice.  The Gatekeepers are his family now, a kinship born in the blood and fire of battle and sealed with determination and personal honor.

Syndrome Stoned now begins to rehabilitate his Jade Falcon comrades still in the gulag.  Many were receptive to the idea of fighting for the Gatekeepers after spending nearly a year in Blackhand's work camp.  Others could not be persuaded, or attempted escape or sabotage at earliest opportunity.  Those men were summarily executed, and it didn't seem to impact the men who had chosen to fight for the Gatekeepers.

Accusations leveled at Pryde of being a traitor to Jade Falcon was a major issue.  Many times, the strange culture of these "clanners" astounded Command, even as they ordered the death of those who would not submit to House Liao.  However, nearly a full star of pilots were retained, and we will tell their stories when the time comes.

Blackhand would often sit and listen to the clanners speak, unaware that the Sao-Shao could hear them speaking.  In the end, it was decided that this particular group could be trusted with military duties, especially if they were separated throughout the battalion.  Each made powerful oaths of fealty to the sang-wei they were assigned to.  The change of loyalty had an effect on them, and each of these affairs were quite solemn.

Now, Gatekeepers Battalion prepares to move forward.  If it had not been for the confusion created by capturing these men;  if it had not been for the lies the Gatekeepers told high command about it;  if it had not been for the sheer serendipity of the timing of this capture versus the impending Clan Invasion, then it's quite possible that Gatekeepers Company would have faded into obscurity and defeat as it's members fell.

Instead, the ranks have swollen.  Secret weapons are stashed in hidden bases, awaiting the time their use will not raise the suspicions of the C.C.A.F.  Omnimechs are being researched and reproduced for those pilots who are interested in the technology as the Gatekeepers expand their arsenal.

All is ready.  The next stage of the battle on the fringe begins.  When the Clans come, the Gatekeepers will be ready.

It will not be a missed opportunity.

Thursday, May 22, 2014

Recruitment Process

That's right.  The Gatekeepers are looking for YOU.
We've had a lot of new recruits lately.  Lots.  In fact, the company's size has swelled to that of a battalion.  For that, we are all eternally grateful to everyone bearing a Liao banner and a Gatekeeper nameplate. Now it's time for the next step.

Today we take a look at our recruitment process and take you through the simple process of becoming a Gatekeeper.  This process has organically sprouted out of the day-to-day actions of the battalion, and we're just going to stick with it.  However, for the first time we have it all spelled out nice and tidy.

Recruitment Process
  1. Approach the Gatekeepers in any possible way, or just bear a Liao flag on MWO and you may be approached by Gatekeepers!  First contact can be handled in a number of ways, just check out the Recruitment Nexus.
  2. Join TS.  We are a pretty tight-knit group, but we love to meet new Liao players.  TeamSpeak is also a requirement for induction in the company.
  3. Play the game.  Drop with our boys.  Bear in mind that anyone in the TS is subject to ad-hoc lance assignment, so if you're ready to get with a team all you have to do is join.
    • You must get along with our players.  We have a very relaxed attitude and come from a variety of social backgrounds.
    • Respect the Liao Flag.  This is paramount.  No non-Liao will be permitted.
    • Meet our Commanders.  This is really the only test or interview you will have.  After a few days, if they like you (and you like us), then Command will approach you to...
  4. Pledge to the Liao Cháng-Chéng.  This is done in front of at least one officer of Sao-Shao rank or higher.
    • Inducted at the rank of Sao-Wei (2nd Lieutenant).
    • Choose a picture for your Gatekeepers Nameplate and add it to your MWO forum signature.  Check out examples here.
    • We are an RPG battalion, so you will be asked about your Character Details.  Basically, your MWO mechwarrior is a living, breathing part of our company and will be represented in our stories here on the site.  Let us know about him!
  5. Post with your new battalion nameplate on the MWO Recruitment Nexus!
    • This one is important.  New recruits, please post here!  We need more exposure in the recruitment forum.
That's pretty much it.  Show up.  Game.  Remain.  Represent.

Tuesday, May 20, 2014

Battlemech Configurations: Hunter-Killer


Hunter-Killer 'mechs are often an overlooked part of the combat capabilities of any company.  The support from this sort of build is essential to defending the company formation from the predations of enemy missile spotters, vultures and even medium engagement 'mechs.  Many companies may use their Hunter-Killers to scout, but the Gatekeepers keep ours in reserve as a response unit that can react quickly to attacks from all vectors.

When constructing a 'mech for this purpose, you must choose the category of 'mech it will be designed to destroy.  It's best if you use a weight class one step higher than your quarry.  Since there is a disparity in design precepts, we will examine each independently.

Light Hunter
  1. Medium Weight Class, 70km+ speed rating.  You don't have to run them down, just run them off.
  2. Multiple small weapons to increase accuracy rating and damage on hard to hit targets.  Streaks and the LB10X are designed as Light Hunter weapons.
  3. XL Engines are optional at this level.  You won't be exposed to quite as much enemy fire, and the extra tonnage can really help.
Medium Hunter
  1. Heavy Weight Class, 60km+ speed rating.  You need to be able to pursue a faster 'mech for about 300m.
  2. High Armor Rating.
  3. Lightly armed with low-heat weapon systems.  More attention can be given to the armor / engine systems, but your weapon systems need to be reliable, not hard hitting. 
Note that we have removed light chassis from the build.  For our purposes, light 'mechs that would be classed as HK under other rule systems will be designated Recon (Vulture).  In MWO, it is far better to deploy these chassis in this role.

The principle here is that you will actively avoid most targets except your chosen quarry, especially when on your own.  Hunter-Killers are generally assigned to a lance as a off-weight mech.  For instance, in 3/3/3/3 each lance could have a medium Hunter-Killer and still retain their weight designations.  This is one solution to our issue, and one we will probably pursue at the company level.

Each HK class is one weight class higher than it's preferred target, with weapons loadouts geared toward eliminating that chassis efficiently in a one-to-one situation.  In practice, the HK will be accompanied by the rest of his lance, unless he has been forced into a position where support is limited or cut-off.  Light Hunters have weapons they can afford to miss with, since they will be tracking the swiftest and smallest of enemy 'mechs.  A Medium Hunter will have more armor than it's target, and a weapon loadout that assures it's not prone to overheating.

Systems in the HK build are dependent on weapon types.  Heat Sinks will be a primary concern for laser builds, while C.A.S.E can benefit ammunition dependent loadouts.  In the case of Streaks, 360 Target Retention and Target Decay can take a good build and make it far more efficient in terms of tracking targets, which will likely be much more maneuverable than yourself.  Remember that Artemis IV Fire Control Systems do not benefit Streak pods.

XL engines can be used in certain builds, or where the unit will be held in reserve for most of the match.  Generally, you'll only employ it if you intend to hunt light 'mechs, as medium 'mechs can outclass a hunter's weapon array.  A few hits with an AC/20 and you're down.

Hunter-Killer builds are response units.  In almost all cases, they will be held in reserve guarding the company's flank against light and medium enemy Recon units.  In our case, we station them inside other lances to help defend the Heavy and Assault assets of the team.  They are an important part of the company, and a bit of a prestige spot.  Only the best, most disciplined pilots will excel in this position.

Saturday, May 10, 2014

The New Face of Conflict


By now, everyone has seen the news.  MWO and PGI are hosting a group tournament this month, and just about the entire competitive circuit is buzzing.  You should read the announcement and details here.

The signup requires 15 men, which we have easily.  However, time zones and the sheer size of planet Earth might undermine us here.  So, we're going to combat that with some old fashioned grit, and set it down in stone.

We need to be in this tournament.  We want to be.  So here it is - crunch time!

If you are a Gatekeeper of Sao-Wei rank or higher, then you need to turn out for this.  Examine the calendar above carefully, and get the times and dates from the details link above.  If you can make all the dates and times and want to be considered for our representative team, leave a comment here or on Facebook.  I need everyone interested to sign up TODAY, so we can submit the team roster to PGI.

DO NOT sign up if you aren't sure you can make it.  Personally, I'm going to warp time and space around me so that you don't have to worry if I will be there.  Now I just need 14 more.

Attendance to the tournament has to be a voluntary thing.  YOU MUST SIGN UP HERE, so I can sign up with PGI.  If we can't score 15 men willing to do what has to be done (less than half our active pilots) then we're in poor shape.  I know it's at short notice, but what do you want me to do?  PGI didn't give us any notice.

You can be sure that this system will be using PGI's plan for Community Warfare.  Stop crying about it not being here, because (at least for now) this IS IT.  I for one would rather participate in PGI tourneys than in some player-organized league, even one we host ourselves.

Sign up in the comments below.